Thursday, December 21, 2006

Ready, set, KILL them ALL

mission 1: You are Super Mario. Your mission is to collect all giant super nova stars and to acquire super mushrooms that allow you to grow twice as big. You must avoid giant turtles and other gigantic monstrous creatures. You must also avoid bombs that detonate when you step on them. You must jump, hammer objects, and skip on bricks. Good luck!(ha-hah.)

mission 2: You are a part of an elite international team. The U.S. government has received several alerts in suspicion for extreme terrorist attacks in the next twenty-four hours. You are to be assigned into squad X, under Lt. Colorado's commands. Your mission, with your team, is to cease the terrorist organization, whichever one it is, from detonating eight bombs located in eight different parts of the United States. Good luck, warrior. We are counting on you.

If you were a teenager, or any customer of any age, which video game would you pick as you ponder in a store? Without a doubt, the majority would be more interested in mission number 2.

"If it's not realistic, it's not worth playing," Larry Holland.
Unfortunately, this is true today. As to why this is so, there are many reasons. People, most especially kids, are fond of thrill, excitement, and adrenaline. They get a limited amount of these three elements in a cartoon fairyland. On the other hand, they get an exceptionally sufficient amount of thrill, excitement, and adrenaline when their minds get lost in a digital world that depicts a sense of reality. I truly believe that kids enjoy belonging and being part of an alternate realm or world, instead of being separate to it. This would also explain why gamers enjoy games that involve multiple online players. It integrates a further sense of reality to be combatting or teaming up with real people. Sadly, companies respond to these cravings and persistently adds on to them by bringing more action and violence into these video games. This brings up another issue that is constantly debated upon.

BANG! Too much violence?

Yes, i believe that these violent settings in video games do have a negative impact on the minds of the young population. Sometimes, these impacts may reach a far extent where kids may want to immitate these violent images just to be able to feel real thrill, excitement, and adrenaline. In smaller case scenarios, these children or teenagers may simply be blinded, as their minds are too bombarded with these images. The REAL violence in this ACTUAL world becomes undermined and ignored because these images become just another part of daily life.

HOWEVER...

As a teenager living in today's world, I APPRECIATE ENTERTAINMENT, and am personally not affected by it at all.

HOWEVER...

I am not implying that other people are not affected by it as well. It truly depends on childhood growth and education. I believe that parents, teachers, and guardians are responsible for the training and education that these children receive.

GOING BEYOND:

A lot of people focus their attention on criticizing these video games. Look around, people. I could honestly say with utmost confidence that the global violence around us today is composed of political instabilities, religious wars, lack of education, poverty, social injustices, and factors beyond just playing video games for entertainment.

IN CONCLUSION:

I STAY NEUTRAL IN THIS ISSUE.

GAME OVER.